

The chaos of a mainstream FPS with screaming 13 year olds is completely contrasted by a focused band of brothers inching towards an objective through the jungle, sweeping for threats and communicating with each other to work together.

The game has a very unique pace and community because of it. I do respect the attention to detail and commitment to what Rising Storm wants to be. A boot camp or single player of any kind to dip players in gently would not go amiss, but the tutorial sections consist of empty maps and Youtube videos.

But such an angle is the one I can offer, and I do feel that it’s of value if the genre ever wanted to grow. I’ll be blunt, this is not a game that really deserves to be looked at through the lens of an outsider. "A boot camp or single player of any kind to dip players in gently would not go amiss, but the tutorial sections consist of empty maps and Youtube videos." Those who weened themselves on more lenient shooters will find a barrier of entry to deal with that really limits the appeal.
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I had to peak back into the menus many times to make subtle adjustments or just figure out exactly how to do some of the more esoteric things the game allows. This game will push you as far as you’ll go, and you’ll either drink the kool-aid and become sucked into the uncompromised vision or be turned far away. It’s far more accurate to liken it to a cult. To describe the learning curve to Rising Storm 2 as a brick wall is an understatement. Of course, they’re going to fire back at you too, and the sudden threat to your life can “suppress” you and make firing back even harder as the world around you blurs. Recoil is a factor too, especially with automatic firing sending the gun kicking all over. You’re not going to easily land a 360-no-scope from across the map like this is some kind of Halo game, and hitting enemy unit from a distance will require you take things like bullet drop and wind into account. You’ll need to become very comfortable with those commands too, as the game really doesn’t mess around with its simulative vision. Of course there are additional layers to it like switching between semi-auto and auto on certain rifles, over or underhand throwing grenades, but they all make intuitive sense on the keyboard and don’t send you across the keys for critical commands. "You’re not going to easily land a 360-no-scope from across the map like this is some kind of Halo game,"Īgainst most of the genre however, the controls are largely pretty intuitive and easy to adapt to from more market friendly shooters. The situation is unfortunate for fans who are basically stuck with ARMA, but from the perspective of someone completely new to the genre, it’s not inviting at all.įorgoing all those crutches that games like Call of Duty or Overwatch have like a good pace or a little slack with bullets, Rising Storm goes for a far more realistic approach that borrows a lot from tactical shooters of old like Ghost Recon and ARMA, lending itself to requiring teamwork and communication to make much progress at all. Tactical shooters have become more and more niche for many years now, having a lot to do with the fact that more arcade style shooters are just far more friendly to the player. R ising Storm 2: Vietnam is a game made for the enthusiast crowd, and really nobody else.
